Is it normal that a "buffer" doesn't proc deep wound? A deep wounded champ (2 stack) got bubble of protection, double tapped again (with Hunter this time also) and the combat log says: 13 dmg left on the buffer !! (the buffered champ survived obviuosly)
Buffers absorb flat damage, so it doesn't even proc on the targeted champion. Makes sense, would guess WAI.
Hi Sok, Don't know if that has been noticed yet, but crystal crawler currently has unusable mechanics. Upgrade 2 slots only have swap, and on its base is trail: crystal. I used this in game, and the swapped champ gets stuck on the crystal trail, which makes the whole design pointless. Also perhaps give back detection to give elementals a detection unit perhaps.
It's not unusable, the champion just won't move for a turn, and you still can attack/use abilities. If you wanna talk about unusable abilities check the new fury(within violent) on the poor Dustdevil, who has just moved from the shoebox to the matchbox.
I came up with an idea. Speed seens to be a polemic bonus, what about a increase in healing. Maybe fixed or percentual.
HP imbalance in general, due to a lot of runes at close to 60 nora running around with 55 hp for no reason some of whom have been offenders since the revamp and still haven't seen change.
I don't disagree with your point, I just think it goes further. Core stats play a role in this as well. Take Pincushion as an example, it costs 65 nora without optimising. it comes with 54 hp and everything else. id actually say pincushion is under priced which is going to get some pitch forks out but hey ho. it shouldn't come with 54 hp for that price. its too much and that's before the modifier of a flag that applies not only to this one unit but to everything else.
Could we look into this seriously? He s a brilliant rune but his reliance on the increasingly challenged Deep Elf Priestess (who is now more expensive and less effective) really leaves something to be desired. Perhaps there could be a synergistic champion or relic designed for him? Think of a Dimension Door style relic that would - for him, exclusively - allow teleportation to its vicinity.
His damage would have to go down by like 8 or his range would have to be 1. 26 ammped damage is alot yo.
What about a possenion ability, but for your own units. "Target champion loses 5 hp, gains + 1 Speed + 3 attack and 2ap" Either then "maxxerek becomes stunned or paralsysed / (w/e the usual clause is)" Or Worship : target champion loses 5hp maxxerek is teleported to adjacent space.
Hi can enraged grizzly get some kind of nerf soon?This guy in skirmish had his attack go up to 22 and than his power attack did 40-50 damage.This common card that cost 74 nora was destroying legs like nothing.Thanx
It'd be nice if the fw hero were runnable. There really isn't much reason to play ff fw. fw is doing decent because of martyr creeper and familiar but the faction bonus and hero are bad. You are better off just running the faction in a split.
geomancer's shockwave does way too much potential damage. Geomancer should be buffed in other area but shockwave is ridiculous.
Also will the necrosis keep the arthropod race because boneshredder and Necrosis splits with ud and sl are pretty cool.
Today I learned that there is something I hate more than Talgar: Bastion. Unstoppable and Hero so I can't CC it, underpriced Tough 3 so I can't attack him well enough to overcome the IS heals, Flying so he can move around effectively and CA: Devastate so I can just lose. Yes, the opponent invests ~100 nora, but it's invested in stuff that makes my stuff not worth it or cost effective. I end up wasting AP/spells just to avoid being 1 rounded by him until I can 1 round it myself. It does what Talgar does, but better: you either spend everything focusing on killing it and lose because the other opposing champions stomp you over, or focus on other stuff and then this one roflstomps you. But I guess super powerful gimmicky stuff is most people's idea of 'fun'.