This thread is dedicated to Chronomancer and everything about her. Ever since the Spell Shift change, I have been wracking my brain to come up with ways to abuse......errr......creatively utilize Chronomancer both in FF ST and splits. I'll post the resulting brainchildren below, along with a brief summary of the deck's goals. If anyone else has found some nifty combos with Chronomancer, feel free to post them here! And please, be absolutely ruthless when building and playing these decks. Being successful with Chronomancer demands a strong stomach for rage-inducing play. The Flag and Drag https://poxbase.com/deck/Cu7C8kc3qCozc24ClvCzKC1Gcl7Co2S4Ns4ds5LS6fr2Pr2ur8E3WE1d My first, and so far most successful, iteration is so named for its use of Flag of Unification to drag a game on for an obscenely long time. When I first made the deck it attempted to utilize Nora Freeze to this end, but the spell was quickly found to be lacking even in a deck dedicated to it. In finding another way, I've created an extremely frustrating deck to play against that has several key components: Spell Shift spamming to get Doom off cooldown, equipping Bone Circle Staff to Monoliths and Dark Familiars, using Wish to equip Flag of Unifiction to every opposing champion possible, and lastly making a clunky mess of the battlefield with Aspects of Divinity and Bone Elementals. Basically you spam Doom on everything strong, Flag the mediums, and blockade the weaklings. With Tomb around, nora isn't a problem even if you're down fonts. Should the enemy decide to rush the shrine, Runic Seal stops him in his tracks (also spammable with Spell Shift, and yes it does stack). The Insta-Gib https://poxbase.com/deck/CozChACtBCuwCylCa5c2VCx0c3Qs14s19s67S2LS52s5nr1_r30r2ur=ene1f I've had great fun with Onus of Kiergana over the years, and I was pleased to see the Spell Shift changes made one of my favorite decks viable again. The goal here is simple: Spell Shift to spam Onus of Kiergana as much as possible, instantly killing every champion your opponent has deployed. Goliath Fesh and Clops Stonecaller will clean up the rest, swallowing and cliffing them respectively. If that wasn't enough, the new Thunder Elemental is beastly when Hasted by a Chrono, letting you pull of Sonic Surge turns of epic proportions. This deck is made to be fast and deadly, with Chieftains, Transporter, and Monk speeding your units along. Your ace-in-the-hole is False Orders. Cast this whenever you have nora to spare while Onus is counting down. Odds are, during this time frame, your opponent will be attempting to stall out until the timer runs down. Being able to Firk with their deploys every single turn (False Orders has no cooldown when used with Spell Shift) is amazing, denying them what they need right when they need it most. The Undying https://poxbase.com/deck/CozC24C1GClTC5uC9FC39Co2s3Ks19S7ds5LSAS6fr2uR20E2X While it doesn't QUITE live up to its name, it comes pretty close. Here, it's all about Masochism; a spell that has been a part of countless other abusive combos in its time is now part of one more. With a nora cost of 30, Masochism has a 1 turn cooldown after being Spell Shifted, so you get to use it every turn. And what better to use it on than a champion with Immortality? Crystal Phoenix is the perfect target for Masochism: a fire-and-forget global healer that never stays dead lets you absorb 40 damage from all your champions every round. The combo comes with a steep nora cost however, so Nefari Siphons help carry the burden, generating some much needed nora. The rest of the deck is all about living forever. Four Dread units, Yetis with Frightful Aura, and Schemers with Hex debuff the opponent's damage down to minuscule levels. Lastly, we have Blood Exchange. Combined with Possess on Puppet Master, this little number gives you a way to utilize those low HP Phoenixes/Siphons before they get finished off. Simply Possess and swap their HP with a full HP opposing champion! The Frozen Tomb https://poxbase.com/deck/C5kc28CozChaC6aCl7ChhCuys16s19s7bs2Ls47s4DS76S6frar2urIE2v This is a rather silly deck that is the most recent addition to my collection of Chronomancer-compatible creations. The basis here is speed reduction.........a lot of it. Six champions with Stall, multiple ways to apply the Frozen and Slowed debuffs, and a heaping helping of impeding snow terrain to top it off. Snowed In is the spell that holds the deck together: spam it frequently wherever the opponent is trying to move through. With a cooldown of 1 after Shift, you get a bit of AOE damage, speed reduction, and massively impeding terrain at a bargain basement price of 30 nora. Manacles spam, using Wish to equip everything in sight, provides -2 speed (provided the target isn't already Frozen) along with some bonus damage that the deck somewhat lacks. Patience and Lockdown are two very underrated spells, and both fit in here wonderfully. The first stops 2 opposing champions dead in their tracks for 3 turns; note that this effect is neither cleansable nor dispelable. The second stops all AP generation that isn't beginning of turn AP generation for 4 turns. And how much AP will the opponent be generation at the beginning of their turn? Why, none of course! It's not uncommon for the opposing champions to be reduced to 0 speed for multiple turns in a row. Removing outside influences such as Mobi, Alacrity, Invigorate, Momentum, and Price of Victory is essential for this deck's success. Do note, however, that playing this deck is impossible against FF ST, since they do not suffer from Frozen or snow/ice terrain. That's it for now, but I'm always on the lookout for new combos with Chronomancer. Atm, I'm working on a FW/ST version that spams Spell Trap and Desecration for an instant shrine kill. I'll update the OP when it's finished. For now though, I want to see what ideas you guys have got; or simply comment on my own decks. I'm sure there are many more ways to creatively use Chronomancer, so let's see 'em!