flood+ fry i saw this bg first use flood to make the terrain water or use flood generator then use fry to do massive damage use 3 champions you end up doing 30 dmg every turn
you seem to forget the combos with reaper blade: rapid atack+ reaper blade and stitched monolit´s sentinel+ reaper blade
Hatching season, awaken brood, 2x PoV and Draconic benediction Death to everything in that rough area
Aspect of Growth + Zombie Behemoth + Repurpose. Because who doesn't love an AoG with hundreds of HP and a quarter of that as damage?
Speaking of AoG, Dreadwing potion and AoG + Banner so he gains 41hp every time he grows rather than 21.
2x Tribe War, Tribal Hut, 2x Enslave, and Quickening Deploy Tribal Hut, then cast the double Tribe War. Cast your 2 Enslaves on the Cyclops that are summoned near the opposing shrine, then cast Quickening. Attack the opponent's shrine with your enslaved Cyclops 3 times each (doing roughly 18 damage per hit). The opponent's shrine will die every single time, no matter what HP it is at. Total cost of combo is 235 nora. Ignore the fact that this does not work vs. FW. EDIT: The reason you need 2 Tribe War instead of just one (despite the fact that it summons 2 Cyclops per cast) is that 99% of the time, only one of the Cyclops Maulers will spawn adjacent to the opposing shrine. Unless other champions are in the way, one of them will always spawn 2 spaces away, thus leaving it out of range to attack. But a second cast of Tribe War will ALWAYS ensure that you have 2 Cyclops beside the opponent's shrine.
This isn't as effective as some of the other things mentioned here, but I'm fond of it anyway: 1) Constriction + Crystallize Constrict an enemy with your champ, then crystallize your champ (either with the spell or with one of your other champs). Their champ is now a sitting duck until the effect ends. For bonus points, do this while your champion is contesting their font. ** These other two combos might not work anymore, judging by the rune text, but I'll mention them anyway. 2) Banish + Banish + Nora Drain Well, it used to be a big thing. Banish two enemy champions, then wipe out the enemy's nora using Nora Drain. Big champ advantage for you! 3) Groble Rock Eater + Divine Dispersal I can't remember, was it iPox who was running this in the Highlander tournament, way back in the day? Contest or capture the enemy's font using Groble Rock Eater or anything else that is hard to kill, then cast Divine Dispersal to wipe the board. You now have font advantage and the enemy's champs have a lot of catching up to do.
Same joke: Constriction + Stealth. Constricted champ can't move, so it can't bump the constrictor out of stealth. Either the enemy has a melee champ or a problem.
1. Execution order + Vampirism + Elder Bloodbinder Removes the cost of exertion, gives all you melee champions an execute and more than likely a double attack, and heals them for 20-30+ 2. Minotuar fury + blade of the snake / Mandate from Sheoul + brand of brutality Minotuar fury has to have quest damage upgrade. After he's been branded and equipped he can phantom dash every 2 turns at a relatively safe distance for 40-80 damage more with the added multi attack bonus. 3. Foul rite + graveyard + humans + Chopping block + tome of hate Foul rite + 2 graveyards gives humans at a minimum 8 damage and 20 max hp every 5 turns or +10 damage and 25 max hp every 6 turns if you play them back to back. Most humans should have 40-50 starting hp to begin with so after 2 rotation you can drop your chop blocks. Now you do 2 damage globally from tome and 10 damage from the chop blocks every time you end your turn.
I remember Badsteve using this Elven prodigy + cicidian Vault /elven prodigy + three wishes Since revamp prodigy gained unequippable but still it can gain attack electricity from vault the I just thought about this just now if you use three wishes on her you able to gain attack magic with multiattack with her range w/ blindfire GG lol i'm pretty sure someone figure that out
Whirl pool + flood. Whirl pool pulls you in making you not able to move away from it and flood pushes you away resulting in 10 damage every turn. Whirl pool has 40 hp so its pretty hard to kill in 1 turn. Easy 20 damage to units while you can sit back and attack them as they try to kill the whirl pool.
My favourite was exile + deep leviathan and death lily; but exile got nerfed. My favourite one now is Garin + staff ascendance and havocs touch.