Discussion in 'General Discussion' started by Senshu, Nov 18, 2015.
This should be correct.
I'm unsure about Ferren Focus... But saying this only by looking at the patch notes isn't advisable, as several Ferrens have been changed.
Oh man these KF changes loom amazing.
You took my suggestion about enforcer of the circle and ruthless enforcer
I'm just so curious to find out what sacrifice of delim and fellowship does...
Great patch for Treefolk and Delim. Talk more when not on phone.
Sacrifice of D'elim already exists: Destroy target Treefolk champion you own within 5 spaces and recover 50% of its nora cost. All friendly units with Devotee of De'lim gain +2 damage.
And I think( and hope) Sok won't mind if I "leak" Fellowship 1 hour before it's released: When a friendly champion that shares a race or class with this champion is deployed, this champion is healed for 6 HP and gains 1 AP.
Description: Target small non-Elite enemy champion is removed from play and loses 8 HP at the beginning of each turn and this champion is Immobile and Font Ignorance. If this champion leaves play or loses this ability, any champions with HP remaining is deployed in the nearest available space.
My word is oak:
I do want at least one of those red ones. I just hope that you reduced those billion leagues.
Forgot it was changed from just cast: fuel, man these are great buffs to the theme.
And ah fellowship looks cool, not overly strong but could be useful
Thankyouthankyouthankyou for the extispicer and neuromancer changes. Both of them look extremely runnable and depending on what the expansion brings I suspecct I will be experimenting with psychics for a bit. The relic revisions are alsso pretty interesting.
Sad about the soulthief, mutant, glowing slider, and PHS nerfs though. But such is life.
Myx sand lion is back!!!!! Booya! So excited! And sand generator got a Nora decrease. My sand decks tremble in excitement !
So is FS completely lacking in good healing units now? This is a pretty big shift from when I started, when it was the best faction for healing.
Standard League V (Level 1) - Starting Level
Standard League IV (Level 2) - 1000 Gold
Standard League III (Level 3) - 3x Commons from Visions of Amareth
Standard League II (Level 4) - 3000 Gold
Standard League I (Level 5) - 3x Uncommon from Visions of Amareth
Rare League (Level 6) - 500 Shards
Exotic League (Level 7) - 2x Rare from Visions of Amareth
Legendary League (Level 8) - 1000 Shards
Limited League (Level 9) - 1x Exotic from Visions of Amareth
Battlemaster League (Level 10) - Ice Dragon Statue LE and Flaming Skull LE
The first 5 icons are the standards. The last 3 are all Battlemaster ones (for different ranks within BM).
20 hp banners
We dont choose our C/UC/exo/rare right?
Lotus Altar is an interesting change, and change to Sacred Temple might see some experimenting with relics. Circadian Vault got a nice cost decrease. Changes to Circadian Templar looks interesting. Myx Sandsnipe is back!! Finally. So happy about this. Alot of nora reductions to spells that i dont think will see play any way but idk. Precision change sounds very good. Looking forward to getting into Rune Manager and playing around.
Rank icons are cool and lots of bug fixes and consolidation changes which are good. Looks like lots of hard work went into this exp.
Right, it's random. Maybe at some point we'll be able to add some sort of picker, but it was down to the wire just getting this feature in
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