Ironfist Stronghold Winter Patch of 2016

Discussion in 'Ironfist Stronghold' started by Senshu, Dec 15, 2016.

  1. Senshu

    Senshu Administrator Octopi

    Ironfist Stronghold

    Glossary
    For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.

    Champions
    Animated Armor
    • Default Cost to 63
    • Upgrade Set 1: Detection 3 (default), Shatter
    Angel of Mercy
    • Default Cost to 78
    • Upgrade Set 1: Cleansing Aura (default), Empathy
    Attendant Squire
    • Default Cost to 58
    • Starting Abilities: Attack: Physical, Attendant, Careless
    Barbarian Elite
    • Default Cost to 80
    • Upgrade Set 1: Initiative 2 (default), Counter Attack: Melee, Tough 1
    Barbarian Guardian
    • Upgrade Set 1: Battlemaster 3, Shroud, Protective (default)
    Battle Matron
    • Default Cost to 62
    • Starting Abilities: Attack: Physical, Cleanse, Drive
    • Upgrade Set 1: Inspire, Antagonize (default)
    Brewmaster
    • Upgrade Set 1: Tough 1 (default), Tough 2, Tough 3
    • Removed Void Shield, replaced with Tough 3
    Conscripted Warrior
    • Default Cost to 42
    • Starting Abilities: Attack: Physical, Reinforce
    • Upgrade Set 1: Power Attack 3, Knockback 3 (default)
    Dwarven Engineer
    • Default Cost to 71
    • Starting Abilities: Defenseless, Summon: Young Piledriver
    • Upgrade Set 1: Mason 3, Build 'Em Tough (default)
    Gold-Enchanted Groble
    • Default Cost to 70
    • Upgrade Set 1: Immunity: Magical (default), Reflection 3, Vitality: Nora
    Griffin Fledgling
    • Default Cost to 70
    • Upgrade Set 1: Charge 3, Leap 3, Pounce (default)
    Griffin Rider
    • Default Cost to 81
    • Upgrade Set 1: Bastion of Mobility (default), Tailwind
    Ironfist Glider
    • Default Cost to 65
    • Upgrade Set 1: Farshot 2, Hunter: Walker (default)
    Jangar Arcanis
    • Upgrade Set 2: Flamestrike (default), Flameburst
    • Corrected the Burn that got added awhile back (he can't use it due to not having a basic attack)
    Nightwatch
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Shadowspawn, Pilfer
    Northern Cross Fanatic
    • Default Cost to 54
    • Classes: BRUTE, PALADIN
    • Upgrade Set 1: Pounce (default), Glorious Leap
    Onyx Wing
    • Default Cost to 78
    • Upgrade Set 1: Barrage 1 (default), Barrage 2, Barrage 3
    Prismatic Wing
    • Default Cost to 74
    • Upgrade Set 1: Deflect, Divert (default), Drudgery
    Pureblood Plainswalker
    • Default Cost to 77
    • Upgrade Set 1: Blood Rage, Quest: Damage, Zeal: Damage (default)
    Rock Guardian
    • Default Cost to 74
    • Classes: SHAMAN
    • Upgrade Set 1: Defender (default), Block 1, Blockade
    Royal Geomancer
    • CLASS Shaman
    • Shockwave
      • AP Cost decrease (-1)
    Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest]
    • Upgrade Set 1: Block 2, Duel, Bold (default)
    Sarnghavian Herder
    • Name Change: Sarnghavian Herder(was Sarghavian Herder)
    • Default Cost to 66
    • Upgrade Set 1: Boost: Beast (default), Grant: Reflexes
    Savage Shieldman
    • Default Cost to 72
    • HP increase (+3)
    • Starting Abilities: Attack: Physical, Throw Shield, Shroud
    • Upgrade Set 1: Hostile, Flanking (default)
    Savage Wolf
    • Default Cost to 71
    • Upgrade Set 1: Pounce (default), Howling Attack
    Scarlet Wing
    • Default Cost to 67
    • Speed decrease (-1)
    • Upgrade Set 1: Amplify Fire (default), Burn 1, Illuminate
    • Upgrade Set 1: Stat Bonus: Speed 1, Opportunistic (default)
    Silverclan Protector
    • Default Cost to 78
    • Damage increase (+2)
    • Upgrade Set 1: Barrage 1 (default), Magic Blast, Protective
    • Upgrade Set 1: Magic Beam, Precision, Illuminate (default)
    • Redesign away from ranged Surge
    Treasure Hunter
    • Default Cost to 58
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Physical, Ruin
    • Upgrade Set 1: Stun (default), Provision: Utility
    • Was doing a lot of things, now has to choose between Provision: Utility and Stun
    Valdaci Bolter [Ironfist Stronghold, Sundered Lands]
    • Default Cost to 72
    • Damage decrease (-1)
    • Defense decrease (-1)
    • Efficiency tap
    War-Enchanted Groble
    • Upgrade Set 1: Immunity: Magical (default), Reflection 3, Vitality: Nora
    Spells
    Desperate Heal

    • Description: Each friendly champion recovers 15 HP, then your Shrine or Avatar loses 5 HP for each unit healed this way.
    • Efficiency tap
    Eroding Winds
    • Description: For 4 turns, at the start of the opponent's turn, enemy units in a shrine or font deployment zone are Eviscerated for 4 turns. If the unit is a champion, it is also knocked back 3 spaces away from your shrine or avatar.
    • Increased the KB to 3 from 2 to better compete with spells that have upfront effects
    Repair
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    • Description: Target champion with Race: Construct is healed 30 HP.
    • Efficiency tap
    Wings of Glory
    • Description: Area Effect 3: Friendly champions with a Flight or Sigil ability gain 2 AP, +2 DMG and Pounce for 3 turns
    • Lateral change from old Swoop to new Pounce, perhaps considered a small buff due to new Pounce being better than old Swoop
    Relics
    Burning Steel
    • Nora Modifier decrease (-5)
    Dwarven Acid Trap
    • Name Change: Dwarven Acid Trap(was Dwarven Mead Trap)
    • Starting Abilities: Acidic Aura, Shadowspawn
    • Redesigned since Intoxicated no longer debuffs enemies
    Ironfist Standard
    • Nora Modifier increase (+5)
    Equipment
    Blacklabel Brew

    • Description: Equipped champion gains Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a champion with Race: Dwarf, it becomes Enraged 1 for 2 turns.
    Desert Brew
    • Description: Equipped champion gains Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a champion with Race: Dwarf, it becomes Enraged 1 for 2 turns.
    Shroud of Al'Mara
    • Description: Equipped champion with Class: Priest or Shaman gains Divert, Cleanse and Resurrect.
    Sunder Axe
    • Description: Equipped champion with a MAX RNG of 2 or less has +2 DMG and gains Sunder 2.
    • Now works on MAX RNG of 2 or less
     
    Last edited: Dec 15, 2016
    aseryen, TeaNinja and Xzablaz like this.
  2. Markoth

    Markoth Lord Inquisitor

    Get your bodies ready.
     
    aseryen, TeaNinja and Xzablaz like this.
  3. Firk

    Firk I need me some PIE!

    whats good with shaman besides cte
     
  4. Markoth

    Markoth Lord Inquisitor

    Triggers Branded. Will also be handy setting up a Dwarf Pally deck instead of a Barb one. Geo is already a pretty decent unit on his own. He just gets a little love.
     
  5. Firk

    Firk I need me some PIE!

    yepp i will add 2 to my pala deck but they removed swap right
     
  6. Markoth

    Markoth Lord Inquisitor

    Still have Swap 3 as far as I can tell.
     
  7. Firk

    Firk I need me some PIE!

    ah great i missread some info
     
  8. Hierokliff

    Hierokliff I need me some PIE!

    i like that our treasure hunter gets nerfed, he had just too much abilities to be left outside a BG.
    Must confess that i dont run so many of the other runes that was changed. But why change mead trap to an acid trap? cant really say i think dwarf/IS is acid based. aoe blind, tremor or fire would have been more fitting imo.
    Great patch notes, thanks for the info on all changes, now i just want in and test build new BG's :)
     
    Gnomes likes this.
  9. Markoth

    Markoth Lord Inquisitor

    Mead Trap got changed because Intoxicate no longer debuffs enemies. Would have been completely useless. Personally I would like to see it turn into a Drunk support rune because the sprite is great for it.
     
  10. Firk

    Firk I need me some PIE!

    yeah would be way cooler if it was i allready have an acid aura relic
     
  11. Hierokliff

    Hierokliff I need me some PIE!

    Yeah i understand why it was changed, didnt like the way it was changed into. btw was dwarven beermaidens brew also changed? did always get annoyed when i noticed my enemies regen if i used her to give them brews instead of brewmasters brew. The sprite is awesome, "cause massive hangover"-spell, or a buff-spell (+#ap / +evasive for #rounds, to all intoxicated champs).
     
  12. SireofSuns

    SireofSuns I need me some PIE!

    On Nightwatch, why is Solo: Knockout +3 Nora over Knockout?
     
  13. Gnomes

    Gnomes Forum Royalty

    Yo, new battlematron is cookie cutter good. Drive,cleanse,inspire. :)
     
  14. Markoth

    Markoth Lord Inquisitor

    I was eyeing her too. Low speed makes her hard to use all the abilities but the longer CD on heal means she will have more for Drive now.
     
  15. Gaedel

    Gaedel I need me some PIE!

    A lot of changes, kudos to Sok and the DOG team!!! That's what keeps this game fresh, changes. If everything was the same even more vets would lose interest. Still disappointed Paragon of Ailur hasn't been changed. If he can just be changed to a ranged champ it would be borderline usable. Even moreso would like to see his get his group hug (heal) back as an option. Please, a little love for Paragon!
     
  16. Firk

    Firk I need me some PIE!

    SO boost was removed from angel of mercy but with no other skill replacing it? what do i want to use her for now no amp healing no boost no ???
     
  17. AboveThunder

    AboveThunder New Member

    Now that there is no point in intoxicating enemies, shouldnt they buff brewmaster and dwarven hooligan? One of the coolest things dwarven hooligan could do was make several enemies drunk at once.
     
  18. JaceDragon

    JaceDragon I need me some PIE!

    cleansing aura i guess
     

Share This Page