He's/She's kind of the opposite of a build up champion. As she kills more, her damage and max hp (and the strength of her karmatic release ability) lessen. At some point, she becomes easy to ignore w/ dissipate or easy to kill (w/ little penalty from release). Maybe Karmatic Release should also be an active/sacrifice ability in addition to its passive effect. Another approach might be to have Karmatic Release deal damage based on how much Max HP the champion has lost based on Instant Karma. Then, Instant Karma could be change to be something like: Champion gains -1 damage and +Y max hp each turn; Champion gains +X damage when it kills another champion and loses Y max hp.
I do like the second suggestion, I was trying to make Karma as balanced as possible being a negative champ/positive.
Any idea on how to price such an ability? If the increase/decrease in damage had the same nora cost as the increase/decrease in health, then it would be nora neutral in some sense. On the other hand, KF has decent healing, so an increase in max health is nice. Maybe soul siphon is a decent comparison (although this isn't as powerful--I don't think).
Yeah I think it's more of a trial and error type of thing, but I'd put it around 5 for balance sake... It's got a positive aspect to it, and a negative one. But the negative aspect is mitigated due to faction synergy, so it ends up weighing more on the positive scale.
Im going to necro the Bane Shift out of this just to LOL at the hate you got @Karmavore , just because u used your username, lmao, some people.
god damn some of you guys make this community look like a PoS sometimes. Karma suggests a cool interesting rune but he named it after himself. thus you must talk about how much of a **** he is. honestly guys grow the firk up