This sounds like an easy fix, adding a line to the ability saying "This ability can only affect one champion at a time."
Yeah definitely, it's bugged. it's missing a clause.. "this effect can only trigger once per turn" or something
In my opinion, Snake Charmer isn't drastically different than she was before but she is a tad more efficient. Outcast of the Flame does, however, seem too expensive for what it does. I made a Devotee BG and he was the only one I left out.
Yeah, I loved Drive on her. Tame Beast has its uses, though, because most factions have playable Beasts. She is a better target, now, for Horn of Order since she won't be paying twice for Drive.
Taskmaster is now a Ranger. In addition Rangers are for the most much more efficient. I.. Dislike Vashal now, they've lost a good bit of their synergy in exchange for a general efficieny hike. No more can Vashal be the only theme that allows Call to Arms to be an effective cost reducer. Archers are doing decent, I'm glad they gave Prodigy unequippable because I was running it at 3-10rng with around 18 or so damage and Burn 5, Bane Shift was cray.
Garu Medium is... Yeesh. A straight 30% extra damage from melee and ranged attacks, a more restrictive range, less damage and less abilities to throw about. It's not looking very nice atm.
Wizards seem to be fine to me. My Wizard deck is just as smooth as it was pre-revamp, maybe because it hardly relied on any high-rarity runes.
Wood marshal druid's sacrifice of d'elim isn't giving the +2 damage to all unit's with devotee only the hp boost. Fuel seems to be working as intended though also i don't understand why flame armor only lasts one turn seems like a total waste of ap and or an ability slot. And why does he turn into flame skitter wouldn't some kinda tree make more sense? Also sacrafice of delim says it costs 2 ap when i have used it it hasn't costed any ap bug ?
Also it seems sacrifice is working properly when you get devotee form the relic deployed by seeker of the source.
i really like how the revamp balanced range champs. Allot. Champs that had 3 to 6 range now have 5 to 6 range and so on. Many KF champs missed this range nerf i feel. It is really frustrating to play against because it to sit back to set up a power turn the range units dap you. If you come in they are still dapping you. I know this is the nature of range units but I still find the AoA (area of attack) for many of these archers is ridiculous and frustering.
elven druid can potentially get to 35 dmg 12 base, +7 bear form enrage, +5 switch to wolf form, +3 boost beast, +1 banner, +3 battlemaster from strategist, +2 bard hymm/improve dmg. drive +2 =35 /okay it's tonnes of setup, but 2009 druid is ossum.
Sorry its my fault. They (some of the influentials) like to nerf stuff I use. And I started to use flurry last week. So they got it nerfed. Was expecting it. Same with SL garu init+retreat+sl mace, portal nexus, Slag nora to mention a few. And in the past some other things too. What other common or uncommon champs got their key abilities removed from the game like flurry and portal nexus? I WANT FLURRY BACK. I WANT PORTAL NEXUS BACK. I DONT WANT TO LEAVE KF.
Just so you know, everything got nerfed and everyone lost something. Legendaries, exos and limited runes got hit the hardest from what I know. Yes, even Korona and other latest legs.
Flurry is inherently broken. It was only able to exist pre-revamp because "broken" was more or less the status quo. I'm not the least bit surprised to see it gone and think that its removal is good for the overall health of the game. That said, I stand by the opinion that adding Pariah was overkill. Others disagree and that's pretty much how it stands.