we've dealt with leoss in the past, not having arctic is not a deal breaker to me, the champ being plain and boring is. if arctic was all this champ needed then honestly I don't think we'd be talking about it much.
cool. how about them 7 speed champs? Yall have plenty of those. But this isn't the place for this discussion. And thanks for the clarity @Pedeguerra . I get it, I guess I WANTED him to be more "fun" than he actually must be. all I have is paper, and heck the checklist is bugged on my work computer so I cant even see all his abilities. I just love that he is a big white monkey; that's my favorite animal lol. I get why arctic is needed on most champs, and again this isnt the thread for this, but I think obviously the Ready aspect is what makes the abilities high power level called into question, and I think that there is a lot that they can do even with the lonx, yetis and jakeis in terms of making that less powerful. Maybe have a second (or third i guess now) version of arctic for non-flyers that doesn't give ready, and put that on some (Not all!) ST champs. also, you think you guys got the shaft.... SP is an upside down smiley face for sure
The discution is put or not artic on Khong, a 6 spd champion, i said ready on this champion isnt that huge early advantage But like i said, he dont NEED arctic, but probably will get it, i think probably gedden forgot to put, or he just passad.
Well, you shouldnt get used to every new champ in your faction always having a given particular ability. You are setting yourself up for disappintment and are ingoring the factor of balance
Also since he attacks with a Staff would be nice some kind of abilitie that give 25% chance to stun, or something this kind
I was trying to think of an ability that gives extended range, the monkey kings extendible staff is a signature move, just can't think of any in pox I gave up on making him like the monkey king as I figured new abilities would need to be made, and just went with playing on rapid strikes as my suggestion
some kind of crushing charge attack(less spaces, like 3), but when he pass a champion he could hit them with a basic attack, like whirlwind on "barbarian from diablo 3" rotating and hitting is the unique thing that come in my mind..... Calisk, did you come back to play? goldmonkee did hehehe
I want to play, I've become pretty addicted to Infinite Crisis though heh last time I played it was the exact same game as I had left a year ago, so I got bored pretty quickly, with teh revamp things will probably remain interesting longer
Here's a list of things that could fix this rune: -Make it's range 1-2 it does have a long staff -Maybe some alt DMG psychic or magic maybe as beast are lacking in alt damage -Arctic -Leap rank 1-3 instead of swap rank 1-3 -Maybe an actual new abillity and get rid of no kan do That's all I could think of and for future champs please no more no kan do.We have enough no kan do champs.
We dont have enough of No kan do champs, we have enough of melee NKD and low range NKD options. Our "best" range is 3-5. Would had been fun to get a 4-6 or somehting to extend the theme.
To be fair, ranged shouldnt have defensive abilities - their best defense is being away from the champ. This isnt the issue. This champ needs a complete overhaul, in my honest opinion.
Mocking blow is basically renamed weaker version of riposte and arrow throw And rapid assault is very bad ability in general and i would like it to be removed from game I think hes ok for that cost but needs artic
speaking of riposte and arrowstrike can k'ento just get a counterstrike upgrade path and get an actual upgrade path instead of one with riposte and one with arrow throw
Sounds like too much. Grandmaster has counterstrike at melee with nothing else but Discipline, and people look at her with bad eyes.
Wow didn't knew the rune well... It HAS both at the same time... I though legendaries weren't going to be more powerful... Meh. PS: I can see a handedly costing there.
rapid assault wouldn't be bad if they made 1 clarification, and then designed runes to take advantage of the ability. first the clarification, say that they count as basic attacks. now the design, on it's own rapid attack is a poor mans power attack, but if you combine it with sunder, or banditry, or anything else that triggers on attack and suddenly you have a very nice ability.
I think suggesting massive overhauls is rather unnecessary, upgrade path 1 could be a good fix for it, for example, change to Rapid Attack 3/Scrapper (+5 Nora)/Channel: Range (-5 Nora).