PoxNora imProvement Projects #1

Discussion in 'General Discussion' started by Sokolov, May 12, 2015.

  1. Sokolov

    Sokolov The One True Cactuar Octopi

    The next big thing I am doing is reviewing runes across the board for general efficiency issues.

    Now, this isn't intended to be extreme nerfs and buffs, but just to correct outliers remaining from the latest cost adjustment.

    This is stuff like the Muck Dragon, which has a nora modifier -10 which it clearly doesn't need.

    This is less of a discussion thread and more of a "this is what I am doing next" thread so you know what to expect in this regard.

    However, if you have specific champions that you think needs attention (such as Muck Dragon), feel free to point them out here. It's likely to get more traction if you can show, compared to a STANDARD (not the top of the line runes), why it is over or undercosted.

    For my part, I will be paying particular attention to the following 3 groups:
    • Units with less than 40 HP
      • Many of these units cannot utilize their abilities to the same extent as units with higher HP pools
    • Units with more than 55 HP and come in under 70 nora
      • Most of these units likely have extremely steamlined kits
    • Units with current nora modifiers (in both directions)
      • Some units, such as the Heroes, have current modifiers and those will be staying, as they are a way of making these high cost units with a lot of abilities competitive and playable
      • Other units, however, do not need such modifiers and should not have them
      • Some units with weird configurations will likely retain weird modifiers for various reasons, but usually to prevent them from being way cheaper than they should be for their effect on the field
    Example:

    Lamia is an interesting example. She is 54 nora for her base stats of 10 DMG, 6 SPD, 2-4 RNG,0 DEF and 45 HP. This doesn't seem unreasonable. She could have about 20 nora in abilities to make her interesting and still be under 80 nora.

    The problem is that her abilities total up to another almost 40 nora. So the option we have is some combination of ability recosting, and/or manual modifier.

    If we assume that she ONLY has Shrinking Scion, she'd be 72 nora for a potential 14 DMG, 6 SPD, 2-5 RNG unit with Shrinking Gaze when it the Shrinking Scion ability is active. This, again, does not seem unreasonable, and actually sounds pretty runnable. Of course, this means she has no Boon, no Life Siphon and no Soultap.

    For the manual modifier, we have to ask ourselves how her abilities interact with her, and how much she can use those abilities to her advantage. Soultap and Life Siphon are even arguably worth more on a ranged unit than on a melee, and Life Siphon in particularly theoretically works well with a defensive ability that reduces her potential damage taken while increasing both her DMG and RNG (Shrinking Scion). Nothing here screams "inefficient" other than the fact that we are talking about 18 + 10 + 7 nora of abilities - which may justify a small reduction.

    Reworking her kit so that she's leaner is difficult, as she is already pretty stripped down. Is it possible Shrinking Scion simply packages too much in one ability? There could be a rework opportunity there, but we also recognize that powerful abilities are often the most interesting, and anyone who has used her in the past knows the ability is a fairly compelling one. But is it worth 18 nora? Well, +4 DMG and +1 MAX RNG is about 18 nora on her if she had it on base. Shrinking Gaze is uncosted, but let's say it's about the same as Majestic 2 (14 nora). Assuming that Shrinking Scion's uptime is about 50% and discount for not being able to move, we are looking at, say 50% off the base cost of the buffs... so around 14 nora? This "feels" right as it seems to be a compelling choice of between having Shrinking Gaze up all the time without any action and being able to move with it, or having the extra stat buffs but unable to move? Maybe should still be a bit cheaper, potentially. But let's go with 14 for the sake of this discussion.

    One approach could be to force Shrinking Scion into an upgrade path (perhaps along side Shrinking Gaze and Preparation, for example) and consolidate the other upgrades into a single branch of say, Soultap, Life Siphon and Sentinel. This would reduce her cost in the realm of 8ish nora, bringing her to 83 nora - add in the Shrinking Scion recost and we can bring her down to 72-80 nora depending on upgrade selections:

    View attachment 1950
     
    Last edited: May 13, 2015
    Ifem21, Legato, Mr.Knabber and 10 others like this.
  2. yobanchi

    yobanchi I need me some PIE!

    Would spells like execution order belong here or in the crate?
    The change to exertion to start on cool down basically means execution order reads: 40 nora melee champs gain execute.

    To some extent this also applies to Elsari Bazar.
     
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    Crate.
     
  4. chickenpox2

    chickenpox2 I need me some PIE!

    i'm curious how much does def increase nora cost with new formula?
     
  5. Sokolov

    Sokolov The One True Cactuar Octopi

    Roughly HP/18 per point, down from HP/12.
     
  6. EmperorSauron

    EmperorSauron I need me some PIE!

    I hate to sound a bit like a troll here, but pretty much anything with race: stitched. Unless you have plans on revamping the entire theme, stitched got hit pretty hard as a whole since all of the reconstructers, which let me remind you most have less then 40hp, have been way overcosted because of the recent patch. The stitched relied on cheap low hp units that die easily so they can reconstruct, but when they all cost 70< nora it pretty much sinks the theme into the shoebox.
     
    poinl, SireofSuns, Joker and 5 others like this.
  7. JazzMan1221

    JazzMan1221 Better-Known Member

    Broken Bones.

    Is.

    Too.

    Bloody.

    Expensive.


    Seriously, it got yet another cost hike with the recent changes, putting it over 40 nora and still having a bunch of useless abilities in UT1. Flanking is all well and good, but there's no point in Broken Bones unless he's uber cheap. That's always been his thing. Some version of him where he keeps Split, yet remains under 35 nora would be the best option.

    I'm quite passionate about this, so don't expect me to shut up about Broken Bones any time soon. :p
     
    poinl, Netherzen and kalasle like this.
  8. Sirius

    Sirius I need me some PIE!

    Not even if we were to... break your bones?
     
  9. KingJad

    KingJad I need me some PIE!

    Then all he'd talk about is how he has become broken bones.
     
  10. NevrGonaGivUup

    NevrGonaGivUup I need me some PIE!

    They are already broken.
     
  11. darklord48

    darklord48 Forum Royalty

    Is one of those bones his jaw?
     
  12. Thbigchief

    Thbigchief I need me some PIE!

    Obsidian Venger
    Mysian Lamia
    Stitched Anathema
    Salaman commando
    Defiler Knight
    Aspect of divinity

    If abilities are to be so heavily costed then cut them I guess or else champions with excess abilities will be never run
     
    TheBulwark likes this.
  13. Gorebucket

    Gorebucket Forum Royalty

    Fix Gnarlwood Grappler's cost. Thanks.
     
    chickenpox2 likes this.
  14. Sokolov

    Sokolov The One True Cactuar Octopi

    Lamia is an interesting example. She is 54 nora for her base stats of 10 DMG, 6 SPD, 2-4 RNG,0 DEF and 45 HP. This doesn't seem unreasonable. She could have about 20 nora in abilities to make her interesting and still be under 80 nora.

    The problem is that her abilities total up to another almost 40 nora. So the option we have is some combination of ability recosting, and/or manual modifier.

    If we assume that she ONLY has Shrinking Scion, she'd be 72 nora for a potential 14 DMG, 6 SPD, 2-5 RNG unit with Shrinking Gaze when it the Shrinking Scion ability is active. This, again, does not seem unreasonable, and actually sounds pretty runnable. Of course, this means she has no Boon, no Life Siphon and no Soultap.

    For the manual modifier, we have to ask ourselves how her abilities interact with her, and how much she can use those abilities to her advantage. Soultap and Life Siphon are even arguably worth more on a ranged unit than on a melee, and Life Siphon in particularly theoretically works well with a defensive ability that reduces her potential damage taken while increasing both her DMG and RNG (Shrinking Scion). Nothing here screams "inefficient" other than the fact that we are talking about 18 + 10 + 7 nora of abilities - which may justify a small reduction.

    Reworking her kit so that she's leaner is difficult, as she is already pretty stripped down. Is it possible Shrinking Scion simply packages too much in one ability? There could be a rework opportunity there, but we also recognize that powerful abilities are often the most interesting, and anyone who has used her in the past knows the ability is a fairly compelling one. But is it worth 18 nora? Well, +4 DMG and +1 MAX RNG is about 18 nora on her if she had it on base. Shrinking Gaze is uncosted, but let's say it's about the same as Majestic 2 (14 nora). Assuming that Shrinking Scion's uptime is about 50% and discount for not being able to move, we are looking at, say 50% off the base cost of the buffs... so around 14 nora? This "feels" right as it seems to be a compelling choice of between having Shrinking Gaze up all the time without any action and being able to move with it, or having the extra stat buffs but unable to move? Maybe should still be a bit cheaper, potentially. But let's go with 14 for the sake of this discussion.

    One approach could be to force Shrinking Scion into an upgrade path (perhaps along side Shrinking Gaze and Preparation, for example) and consolidate the other upgrades into a single branch of say, Soultap, Life Siphon and Sentinel. This would reduce her cost in the realm of 8ish nora, bringing her to 83 nora - add in the Shrinking Scion recost and we can bring her down to 72-80 nora depending on upgrade selections:

    upload_2015-5-12_19-42-7.png
     
    TheBulwark, soulmilk and Pedeguerra like this.
  15. Skeezick

    Skeezick Forum Royalty

    i dont like the word "revamp"....
     
    Djangoguy likes this.
  16. Thbigchief

    Thbigchief I need me some PIE!

    - I mean the elephant in the room is, since legendaries are now craftable (aka no longer p2w) could we possibly consider discounts for multi-ability champs.....or come up with creative cost reducing abilities to offset cool champs that require more abilities to function as intended.

    - Maybe the discounts could be more easy to digest in the form of cost reducing abilities that just give higher discounts then they should rather then naked cost modifiers. Otherwise we will constantly be seeing bland meta champs winning out over interesting multi-ability champs due to punishing ability to cost ratios
     
  17. Gorebucket

    Gorebucket Forum Royalty

    Gnarlwood Grappler VS Swamp Wurm VS Deadwood Strider

    Grappler 6/6/1/1/50 [Nora 74]
    Attack Physical
    Entangling Attack
    Take Root (2)
    Detection 2 (3)
    Plant Regen 3 (6)

    Swamp Wurm 9/6/1/1/48 [Nora 62]
    Attack Physical
    Entangling Attack
    Amphibious (1)
    Damage Shield Physical 3 (3)
    Regeneration 2 (5)

    Swamp Wurm has +3 Damage and costs 12 Nora less while having only 2 less HP and 2 less nora in abilities.

    Deadwood Strider 10/6/1/2/50 [Nora 71]
    Attack Physical
    Entangling Attack
    Take Root (2)
    Boon of the Undead (4)
    Rabid 1 (3)
    Resistance Physical 2 (5)

    Deadwood has +4 Damage, +1 Defense, and an extra 3 nora in abilities and costs 3 nora less. And still benefits from all the same synergy.
     
    Xirone and PhdNiceGuy like this.
  18. Sokolov

    Sokolov The One True Cactuar Octopi

    Yea, so yea, negative abilities is certainly another way to go. I am concerned too about homogenizing units towards very similar bland builds, particularly for ranged units which has a lot of base costs eaten up by RNG already.
     
  19. Pedeguerra

    Pedeguerra I need me some PIE!

    This thread is awesome sauce, kudos Sok.
    A good threadto check out is DMR LOL, lot of good examples there.
    If I may, just please dont let ppl turn this into a buff shoebox thread - that Mysian example is the perfect approach, imo.
     
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    But I hope people can see how these sort of things have a lot of considerations. So not only is it a bit of a project with each and every rune, it's also pretty easy to get things wrong.
     
    NiGhtMaRiK likes this.

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