the short version.... structs only patch notes

Discussion in 'Ironfist Stronghold' started by sassquatch, Sep 9, 2015.

  1. sassquatch

    sassquatch I need me some PIE!

    Groble
    • Default Cost to 55
    Dwarven Catapult
    • Default Cost to 68
    • Damage increase (+1)
    • HP increase (+1)
    • Defense decrease (-1)
    • Min Range increase (+1)
    • Races: CONSTRUCT
    • Starting Abilities: Attack: Physical, Siege, Load Catapult
    • Upgrade Set 1: Dwarf Driven (default)
    Dwarven Mogaslicer
    • Default Cost to 72
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Ironfist Glider
    • Upgrade Set 1: Farshot 2, High Ground (default)
    Siege Engine
    • Damage increase (+2)
    • HP increase (+5)
    • Min Range increase (+1)
    • Max Range decrease (-1)
    • Races: CONSTRUCT
    • Starting Abilities: Attack: Physical, Siege, Unequippable, Dwarf Driven
    • Upgrade Set 1: Fire Bomb 3, Artillery Blast (default)
    Faultbreaker
    • Default Cost to 97
    • Damage increase (+2)
    • HP decrease (-20)
    • Starting Abilities: Resistance: Physical, Attack: Physical, Tectonic Pulse, Titan
    Turret Team
    • Default Cost to 64
    • Defense decrease (-1)
    • Min Range increase (+1)
    • Max Range increase (+3)
    • Starting Abilities: Attack: Physical, Siege, Unequippable
    War-Enchanted Groble
    • Default Cost to 70
    Clockwork Swarm
    • Default Cost to 78
    • Starting Abilities: Attack: Physical, Complex Machine
    • Upgrade Set 1: Rend 1 (default), Reclaim Relic, Combo Attack: Rend
    Magnetic Rover
    • Default Cost to 59
    • Starting Abilities: Chain Lightning, Bastion of Mobility
    • Upgrade Set 1: Relocate: Ally (default), Magnetic Pulse, Planar Hold
    Dwarven Tinkerer
    • Default Cost to 60
    • Starting Abilities: Mason, Recharge, Summon: Mechanical Crabs, Build 'Em Tough
    • Upgrade Set 1: Grant: Fire Trap, Grant: Electricity Aura (default)
    Mechanical Crabs
    • Default Cost to 39
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Lodestone Armory
    • Default Cost to 69
    • Damage increase (+2)
    • Starting Abilities: Attack: Physical, Throw Shield, Improve Speed
    • Upgrade Set 1: Mason 3, Craft (default), Weapon Forger
    • Upgrade Set 1: Provision: Defense, Throw Axe (default), Surge: Equipped
    Dwarven Engineer
    • Default Cost to 69
    • Damage decrease (-8)
    • Starting Abilities: Defenseless, Summon: Young Piledriver, Build 'Em Tough
    Silverclan Protector
    • Default Cost to 78
    • Upgrade Set 1: Surge: Dwarf (default), Surge: Enemy, Protective
    • Upgrade Set 1: Barrage 3, Magic Beam (default), Illuminate
    Mechanized Band
    • Default Cost to 78
    • Races: CONSTRUCT, DWARF
    Motion Sensor
    • Default Cost to 40
    • Damage increase (+1)
    • HP increase (+7)
    • Starting Abilities: Detection, Attack: Physical, Vengeful, Motion Sensor
    Reticulated Splinehawk [Ironfist Stronghold/K'thir Forest]
    • Default Cost to 67
    • Upgrade Set 1: Stat Bonus: Speed 1 (default), Swoop, Empowered: Speed
     
  2. sassquatch

    sassquatch I need me some PIE!

    some side notes:

    race dwarf was removed from the catapult and siege engine due to bugs with dwarf driven..... it may be back eventually.

    edit:

    I didn't see it listed anywhere but the CD on load catapult is back to a CD O.

    edit again:

    the siege engine is getting a tap to its dam and hp after getting accidentally overbuffed.
     
    Last edited: Sep 9, 2015
  3. Markoth

    Markoth Lord Inquisitor

    Siege Engine looks crazy baller now.
     
  4. Markoth

    Markoth Lord Inquisitor

    Thats funny. I read the notes earlier and thought they would drive themselves.
     
    Qucas, sassquatch and Sirius like this.
  5. sassquatch

    sassquatch I need me some PIE!

    personally I think this is an A- patch for the theme. @Axeraiser @Sokolov and team of minions did an overall great job on this patch.

    I love the siege engine, lodestone armory, turret team, load catapult revert, magnetic rover and dwarven engineer changes.

    For the faultbreaker, I wish the abilities tectonic pulse (which is a gimmick ability) could swap places with faultbreak (an always useful ability) but overall it is in a much better place now.

    the only 2 champs that got touched but still suck are the dwarven tinkerer, and motion sensor. they both still suck and are unplayable. the tinkerer is sandbagged with recharge and a waste of an entire upgrade line, and the motion sensor will forever suck if it has a base speed of 0.
     
    mw24 likes this.
  6. Markoth

    Markoth Lord Inquisitor

    Kinda wish the Dwarven Engineer U1 change I had suggested went through. Too many Tinkers have Mason as an upgrade line.
     
    mw24, Baskitkase, Qucas and 2 others like this.
  7. mw24

    mw24 I need me some PIE!

    siege engine sucks because of dwarf driven lol. siege engine needs to lose dwarf driven and gain more hp.

    I heard siege engine was supposed to be op, lol wtf? Faultbreaker still needs some work.

    dwarven mortar works well in place of siege engine for now, hopefully siege engine is buffed in the future. Dwarven mortar artillery is nice in combination with hammer strike or force barrier.

    The IS council members did a really good job this patch. Hope they can get faultbreaker and siege engine worked on soon though.
     
    Last edited: Sep 11, 2015
  8. Pedeguerra

    Pedeguerra I need me some PIE!

    Merv, stop with the nonsense that every rune in Pox needs to be playable.
     
  9. Cydna

    Cydna Forum Royalty

    Not every rune, just the cool ones.
     
    mw24 likes this.
  10. Anotherblackman

    Anotherblackman I need me some PIE!

    Clock work swarm needed again to be smacked and still doesn't have swarm base.

    That said, constructs play very clunky.

    Siege engine losing that gimp ability makes him a sure fire pick if you need range.

    Also protective and barrage 3 back on protector, restored my faith in Dog design.

    All we need now is for arch angel of Alberta to get immortality back and attack charged so it can be useful.
     
    Last edited: Sep 12, 2015
  11. mw24

    mw24 I need me some PIE!

    checkout surge enemy on silverclan, might be more reliable dmg than protective. look at turret team too.
     

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