Read the chat chain. It's only one step removed from the topic, in address to it. Maybe. The cheapness of the spell is part of what makes the spell viable.
I only meant for the premonition lasts for like the next 2 turns, so like just 1 round. it could just have something like: Clairvoyance This rune has pre ordained, (revelealed 1st) Clairvoyance: Reveals 3 runes in your rune dock, if no more runes can be revealed champions in play gain impenetrable for 2 turns. That means its not as long as premonition would be, but gives half the effect, plus, it fits, effectively meaning you can see into the future to avoid abilities.
I really don't think it would be overpowered, even at 4 turns. It's would be a late game effect anyways.
I agree. That's what I said, using different words. Now, I've got no idea how much nora someone should have to pay to see the other player's revealed runes, but I agree there should be a trade off. More certainty, more nora, etc.
I just think it needs pre-ordained, and is cast on a creature. Target creature gains Detect 3 for 8 turns(the spells CD). The spell does what its supposed to do, reveals runes, and grants a non-abusive strategic benefit that is common in theme yet still actually useful.