why this ability is cd: 0 can someone explain it to me? why Throw Champion is cd: 1 and this 1 is not? why she can Throw the same champs more then 1 time in a turn?
The Dwarven constructs of Ironfist Stronghold obviously have more sophisticated engineers than the one's who design the G'hern Thrower's net. Peaks technology is still very much in the developmental stages unfortunately.
There is also issues with resource materials making the Peaks the #1 export faction. While the Stronghold has many craftsman they have very little resources aside from Iron, Copper and Zinc in their mountain. They have to Import quite a lot. The Peaks even with their hefty nora income spend most of it between warring Voil and Cyclops factions. While the G'hern spend all but what is required for the Moga. This is a very Un-stable economy. We have to take care not to Shatter it. I am going to start slapping some people if they don't start noticing all the little things I seeded this with.
As much as I would like to agree with you that catapult needs nerf, I click on it and Im just dumbfounded that you can't find an opportunity to kill it. Huge tempo hit, decent nora hit, low hp, defense and damage... but it catapults things. We should nerf pinger cause he pings.
I believe FW imports the most. They have imported a yeti, a draksar, a dwarf, a barbarian, a couple demons, a few dragons, a few elves, a fairy, a tree, a moga, a cyclops, a skeezick, a mirefolk, a boghopper, a jakei, a voil, and a couple Tortun.
Not sure though I would guess it has something to do with being on a lumbering unit as opposed to being on a non-lumbering unit.
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Not sure why a 25 Nora ability is compared to a 15 Nora ability. The reasoning is likely because the catapult is supposed to be able to send them at the same time, just programmed a bit weird. Sorry for giving a serious answer. ;-; I am not cool enough like you guys.
I strongly disagree. It's either the first deploy on maps with very close fonts or the second/third deploy on maps with side fonts and a mid. Played correctly, it's actually a tempo boost because it can toss a dwarf from its backside to its frontside to 5 squares closer to wherever you want it to go (usually mid font) in the same turn. In other words, it can provide a newly deployed champ 8 AP every turn! I don't consider a champ that can consistently produce 4-10 AP per turn (on its own) a drawback. It can also turn Drive/Haste/Invigorate into more tosses and loves IS/FW Paladins with Mobilization. On turns you don't deploy a champ it can attack at 4-7 RNG. On smaller maps it'll also Stone Bomb for "stuffs." This champ is a nightmare to deal with on the 2 Font FW/SL maps. Either Load Catapult gains CD 1 or the granted Catapult ability gains an AP cost of >0. Naturally, this would result in a cost decrease for the ability.
its a 25 nora ability you are comparing to a 15 nora ability. Add to it that you are spending 6 ap to move a champion at most 8 spaces ( for a total gain of 2 ap if you are counting it as that) and its no where as broken as you are making it sound. It is simply a mobility enhancer for what was/is a mobility limited faction. It is also important to note factional differences where the SP version is throwing much cheaper champions while also being a surge combat champion. You just need to learn to play around it, as sad as that statement might be.