I'd be good with another Troll, although that just means another 3-4 expansions for one so it's bittersweet. I wouldn't mind an Elemental in IS. Lich for FW would be amazing, hopefully a mid ranged phylactery unit.
he would have arrow eater and abash His special ability would be unrequited love: when the opponent deploys a champ from the runedock they suffere from the effects of charmed for 3 turns
And the rune art would be a horribly warped corgi that cries while smashing his enemies. Has Trail: Water.
What, Brightmoon not enough? For real though, I hate the "we'll, this theme has a bunch of this, so lets give them not this" -- like, Jesus, it has a bunch of "this" for a reason i.e. that's a central part of the theme. Now, that's not to say that liches couldn't get a melee rune or anything, but that design decision should be more complicated than just plugging holes.
Very true, I just don't like the idea of a Phylactery unit relying on Genesis Lich or Cull the Weak to generate more relics. Genesis Lich being able to solely create Phylactery relics is fine, it's on a Leg unit so it's expected to have a custom/enabling mechanic. That being said the entirety of Phylactery hinges on Cull the Weak which makes you rely on 50 Nora to kill off enemies. Nora is already being spoken for in the design process of the theme and I don't entirely like that idea.
SP - Slag ST - Elemental FS - Beast SL - Dragon split with KF KF - Sapling riding a Corgi running on a fallen tree. UD - Deep elf IS - Construct firk split with FS
While this seems ridiculous, theoretically I don't see it being any different then Gekall (you know, her "cause all status effects" ability)... with flying and a melee basic attack. Doesn't seem that op to me
FW - Spirit IS - Angel, Valdaci or Grint FS - Mirefolk ST - Beast UD - Demon SL - Draksar KF - Fairy SP - Moga