My apologies, yes hold off on suggestions for those until later. With ability costing still in something of a state of Flux it'd be best to hold of until such time as I'd be working to suggest such things.
So rage of the scale: Whenever a friendly draksar within 2 spaces is attacked this champion gains 1 ap and + 1 dmg for 2 turns. Spirit of the scale: Friendly draksar within 3 spaces gain a rank of flamestrike for each friendly dragon within 6 spaces
That sounds too similar to pace and would be too strong on faster Draksar. If anything like this is to be considered it needs to be capped at one trigger per round for something like +1 AP and +2 DMG.
I'd love to see the mutation theme expanded on draksar, combined with some interracial interactions (draksars are masters of skeezick, remember? And you could safely say that they worship dragons). Have several mutation abillities on same draksars (so they have to choose how to spend charges), and make them share cooldowns. Then give nora discount on these abillities, since there is a shared cooldown.
If you look at rune design, it shows that they are. Fx draksar hunter, and I don't think draksar master has drive because he wants to whip out some other draksar, although who knows. There is also skeezick revolt summoning a draksar for the other player, and rioter.
I would like to see Homicidal Thug lose Psychic Amped and gain Charge, Pounce, or some other movement attack. Replace Abuse Charged with Attack Charged. I would also like Tainted Vinecreeper to lose Plant Regeneration on upgrade path 1 and gain Multiattack 1/2/3 instead.
Another problem of tainted vinecreeper is that mutation:damage is on a way too long cooldown to matter. He could get sand regeneration. Put that abillity on sand ele and lower his cost and I might use him too.