Its freaking ridiculous, 2 days of this and I have already had enough of the double liability -3 defense on my next deploy. IT LAST THE WHOLE GAME!?!? WHAT THE... Noo no calm down.. Maybe make it last 6 rounds or something? Please?
Hasn't Liability gotten its range increased, though? Wasn't it 3 at some point? Or am I just getting senile?
I think the effect is supposed to be cleansable. I'm not sure if it is or not because I haven't tried it first hand.
It is essentially sunder on steroids, if it's cleans able I don't see it causing problems, and if it isn't cleansable it needs to be made so asap. Essentially 2 units attacking once each with 10 damage are now doing 26 damage total instead of 20, which is essential to draconic benediction being cast. I don't think 6 rounds is long enough maybe 8 or 10 rounds if it can't be cleansed. Even so forcing people to run cleanse options is a bit annoying considering not all factions have great cleanse options.
Well, you know, it's not. Draconic Benediction happens to be global, target-agnostic, generate AP, and provide mobility through flying. That's slightly different from +3 DMG.