Three new FS runes (boghopper, firk, relic)

Discussion in 'Rune Ideas and Suggestions' started by Boozha, Jun 11, 2016.

  1. Boozha

    Boozha I need me some PIE!

    Darkmarsh Fontfinder

    Art: A darkmarsh Boghopper in Ranger Clothing with a blowgun slung around his back and a few simple carpenter's tools in his belt. He is pushing aside some dense foliage to reveal a small pond in a very dark section of the marsh.

    Artist: Matt Dixon

    Text: A skill every young boghopper quickly learns is finding water that is safe to drink from. These, however, don't just look for water that will sustain life, they search out the ponds that will restore it.

    Faction: FS
    Race: Bopper
    Class: Ranger
    Size: 1x1

    DMG: 6
    SPD: 6
    RNG: 2-4
    DEF: 0
    HP: 38

    Base Abilities:
    Poison 1
    Leap 3
    Amphibious
    Elusive

    Upgrade Path 1:
    Deploy: Rejuvenating Fountain (CD:4, 2 AP, comes into play stealthed, 5 nora)
    Deploy: Font of Restauration (CD:5, 5 AP, comes into play stealthed, ability starts on CD, 8 nora)


    Upgrade Path 2:
    Deploy: Pond of Lilies (CD:4, 2 AP, 8 nora)
    Deploy: Pool of Dreams (CD: 5, 3 AP, 8 nora)


    Designed to show off some underused relics, be cheap and hard to catch. He's the guy who works to make Forglar the nice place it is for those that get along with Forglar, not really a front-line combatant. Nora costs and ability details are completely winged.


    Firk Relay

    Art: A Firk meditating on a lotus platform (biological or chiselled), faint streaks of psychic energy connecting him with off-screen psychic guys far away.

    Artist: Jakub Kasper

    Text: The Relays serve as conduits and concentrators for the psychic energies of dozens of individuals, redistributing or unleashing them in terrible blasts.

    Faction: FS
    Race: Firk
    Class: Monk/Mage/Priest (one of those)
    Size: 1x1

    DMG: 0
    SPD: 4
    RNG: 1
    DEF: 0
    HP: 40

    Base Abilities:
    Amphibious
    Psychic Relay (This Champion has +2 Damage for each Champion with Race: Firk or Attack: Psychic)
    Psychic Transfer (CD: 3, 4 AP, Range 3, target champion gains DMG equal to this champions DMG for one turn. This ability shares a cooldown with Psychic Outburst.)
    Psychic Outburst (CD: 3, 4 AP, the closest enemy champion takes psychic DMG equal to this champions DMG. For each space of distance between this champion and the target beyond 5 the damage is reduced by 2. This ability shares a cooldown with Psychic Transfer.)
    Unequippable
    Stationary
    Teleport 2

    Upgrades 1:
    Psychic Acolyte
    Surge: Firk 1
    Surge: Attack: Psychic 1

    Upgrades 2:
    Reflection 4
    Telekinetic Blast
    Bulwark: Firk

    Designed to be a slow, relatively static champion that delivers a huge blow every three turns, either built for maximum damage or to be somewhat tough and regenerating. Something that the enemy will want to remove, but will have a somewhat hard time to get into range.


    The Outpouring

    Relic

    Faction: FS

    Art: A dark red rivulet runs into a huge lage over which an enchanted mist lays.

    Text: "The swamp nourishes us, and we nourish the swamp. Sometimes one more than the other."

    Effect:

    At the beginning of your turn, all friendly champions lose 1 maximum health and you gain 2 nora for each.

    At the beginning of your turn, after gaining nora, all friendly champions gain 2 HP and you lose 1 nora for each. If you don't have enough nora, this effect does not trigger.

    Only one of these effects can be active at any time, and activating one deactivates the other.


    Cost: Some 30 Nora?
    HP: some 20
    DEF: 0






    Apologies for not answering the questions laid out in the readme, I'll do that tomorrow - right now I just wanted to get them out of the "let's create an expansion"-thingy.
     

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