FESH LORE: In POX Fesh are worm like creatures that dwell in the peaks. They hide and tunnel in earth for mobility. They are mainly parasites and provide really good debuff abilities such as infest. MY VERSION OF FESH: I'm gonna use a Minotaur like model to outline the Fesh theme. Fesh have 1 key relic( Fesh burrow) that grants them tunnel earth. The play style of Fesh is to set up tunnels and engage with mele Fesh. The infestors come in to finish the job. Gargantuans are mainly defensive structures used to defend critical areas. Fesh Burrow: nora 40 hp 30 Def 4 Resilient Fesh burrow: ( Freindly fesh within 6 spaces gain a rank of tunnel earth) hidden earth Tunnel builders: 1v1 class: tinkerer These are the weakest and lowest costing Fesh. They generate earth terrain, provide utility and support, and heal and defend Fesh Burrow. Infestors: class: shaman Weak Fesh that debuff enemy champions. Use abilities like sting and infest. Mele Fesh: 1v1 class: warrior, rouge, or none Mele Fesh are the only Fesh with tunnel earth. There purpose is to engage and distract enemy forces until the infestors and Gargantuans arrive. Gargantuans: 2v2 class: warrior and none Huge Fesh that devastate enemy forces. Mostly defensive all of them will have immobile. They are very expensive but are living Fesh tunnels. They defend critical areas for the Fesh.
Fesh related spells: http://forums.poxnora.com/index.php?threads/spell-fesh-sacrifice.3370/#post-45319 Fesh related champions: http://forums.poxnora.com/index.php?threads/fesh-corpsediggers-fesh-needle.2610/ http://forums.poxnora.com/index.php?threads/earthbreaker-fesh-the-peaks-shatterer.2660/ http://forums.poxnora.com/index.php?threads/fesh-hero.2739/ http://forums.poxnora.com/index.php?threads/fesh-conqueror.2595/
feshing out a theme will be tough. feshes are wild cards and/or they support different type of decks. the only one example I could think, as for now, is FS plants. Cyclofesh = Lightning, but also a fesh Albino Fesh, Goliath Fesh and Crested = wild cards Mika = Mogas, but also related to feshes Hyaenid Feshrider = hyaenid, but also fesh. Isuppose for FS plants it would be Coral Creeper = Cyclofesh wild cards: Mucker, Death Lily, Bogwood Mireoak Mika = Firk Botanist etc. so you get the idea that to tie wild cards will require TONS OF TIME. I think the best you can do is to do small steps and feshes will (IF!) be polished out eventually, starting from a module and possibly going deeper. you're asking for more swallowhole is unrealistic. see Ancient Slag. he had to get Swallowhole and all these drawbacks to keep it balanced. do you expect 3rd champion with it?
no huge fesh will be mele amazing beaters. Swallow hole was just a mechanic i thought could fit the theme
Yes i know Fesh will need time to developt. This is just a template I think they could be developed off of.
I agree, I always found fesh a pretty funny race. So I would love to see some more fesh being thrown out and them being a viable theme.
I've complied to your requests, o Master fesh. class: engineer tunnel-making fesh on your thread alr. Tito, the Friendly Fesh Tunnel
updated. Over the next few days I plan to rethink and evaluate my own and the communities views about Fesh. Hopefully the finished product will be put into the game by the devs!
I think there needs to be a SP/UD Imp riding a fesh, like how they rode the sand worms in Dune. My thought is a split hero, the lore would be that the imp's wing was destroyed, and that now instead of flying he rides a fesh.