I think that was what he was trying to do with Conquest, but I think that is harder than it seems. Sure, you could directly copy Pox rules and layout for Pox 2 but so much would be different. Firstly the amount of runes would be a fraction of current pox - this would alter the gameplay. People forget that pox was originally released with a much more complex levelling system and no factions - simply because it needed to compensate for the low variety in tune choice. Secondly, the world it is being released into is very different. Indy games get zero publicity just by existing. Games with 2D graphics are going to have to ‘do’ (not necessarily ‘be’) something special to get PC players to spend time on them. I would love to think that Pox 2 could trade on it’s name to bring in people, but I think that wouldn’t be enough to create an instant player base anymore.