Stealth and Combat Awareness on a champ...

Discussion in 'General Discussion' started by Mausini, Mar 27, 2015.

  1. Mausini

    Mausini I need me some PIE!

    ... bad idea.
    Just saying.
     
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  2. Thbigchief

    Thbigchief I need me some PIE!

    - I'm typically against this type of thing....as in I hated "Berserker + Unstoppable" but this particular interaction is more about the impossibility of balancing stealth unfortunately.
     
  3. Jib

    Jib Better-Known Member

    Murk is 16 nora. Murk was always trash.

    What does it have to do with anything? Nothing.
     
    Qucas likes this.
  4. Burcho

    Burcho I need me some PIE!

    unless proccing CA would break stealth
     
  5. Sirius

    Sirius I need me some PIE!

    Fortunately the whole stealth thing is gonna get a look at/review, but this interaction is indeed potentially problematic.
     
  6. Tfguy

    Tfguy Devotee of the Blood Owl

    I sometimes wonder why there are detection champs in this game...:rolleyes:
     
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  7. Sirius

    Sirius I need me some PIE!

    Why so you can be a smartass about it, obv.
     
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  8. JazzMan1221

    JazzMan1221 Better-Known Member

    Roughneck used to have these abilities and more pre-revamp, yet no one thought it was a problem. He's regained them for less than a day and all of a sudden there are complaints?
     
  9. KingJad

    KingJad I need me some PIE!

    What's up with people comparing the game pre-revamp and now? Has there been 0 fundamental changes since then? Has the game not been drastically modified?
     
    SPiEkY, Goyo and Tarathil like this.
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    It's true, tho I think some comparisons are valid in terms of whether specific mechanics, in combinations prove to be a problem.

    For example, pre-revamp we had largely gotten rid of ranged Rank 3 DOTs/Debilitates/Sunder, etc. but post revamp this was somewhat forgotten as a general guideline.

    In this case, there is precedent for units with a Stealth + CA combination to be quite powerful, both pre and post revamp.

    That said, these have always came with a couple different points:
    • The unit had access to easily recurring stealth such as Escape or Stealth
    • The unit had other significant strengths (that may or may not have been directly related to the Stealth + CA combo)
    Thus, whether or not the Roughneck specifically falls into the "problem area" post revamp remains to be seen, but the fact that he had the Flash Bomb + CA combo previously and that Flash Bomb is not the easily recurring stealth does bear some consideration.

    As I said in the Buffs thread when we discussed it there, Stealth in general is something I plan on reviewing in 2 main ways, cost and durations (many forms of Stealth are effectively permanent, while others are very limited in duration), and Flash Bomb is likely a candidate for a short duration form of Stealth.
     

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